﻿using System; 

namespace SiteUnity.Layers.Entity.Users
{
    [Serializable]
    public class User
    {
        public Guid Guid { get; set; }

        public string Name { get; set; }

        public string Surname { get; set; }

        public string Email { get; set; }

        public string Website { get; set; }

        public User() { }

        public bool Exists { get { return default(Guid) != Guid; } }
    }
}
